Patch Notes 9/23 - AAs, Clickies, and CATS

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Patch Notes 9/23 - AAs, Clickies, and CATS

Post by Alsmack »

Massive Patch here:

https://forums.daybreakgames.com/eq/ind ... 15.226759/

Tons of AA changes
The clickie stuff has gone in
And most importantly for Kyreth - CATS
September 23, 2015
_____________________


*** Highlights ***

- Modified the way that a weapons damage bonus is calculated. This should result in increased weapon damage bonuses, especially for two-handed weapons.
- Most clickable buff items will now grant you a passive AA ability with a permanent effect! See the Items section for details.
- Look out for new Nights of the Dead items available in the Marketplace, beginning October first!
- Made several changes to the way Fading Memories and other escape abilities work. Please see the AA section for details.


*** Items ***

- Keep an eye on the Marketplace starting in October for new and returning Nights of the Dead items! You'll be delighted to find sinister mounts like the Dark Direhound, horrifying weapon visuals like the Nightmare ornaments, fiendish familiars like the Cat in a Bag, Player Studio offerings, and much much more!
- Updated the way that the alternate advancement ability Sinister Strikes functions. The ability now grants weapons wielded in your offhand a percentage of your weapons damage bonus. This change allows the ability to grant an effect for weapons with a delay lower than 30 and will better scale to higher damage weapons.
- Fixed an issue that would cause items to be deleted if you tried to send them to a player that doesn't exist.
- The server is no longer alcohol powered and no longer requires a sacrifice of an alcoholic beverage when you drink an alcoholic beverage.
- Changed the following buff lines that result from activating items so that their effects grant the bearer passive AA abilities: Ancestral Memories, Aura of Battle, Breath of Atathus, Expanding Mind, Form of Defense, Form of Endurance, Form of Protection, Form of Rejuvenation, Grim Aura, Knowledge of the Past / Soothing Breath, Might of Stone, Myrmidons Skill, and Prismatic Ward.
- - Activating an item with one of these spells grants you a passive AA ability at a rank that matches the power of the buff. (Activating an item with a weaker buff will not lower your passive AA ability rank.)
- - Activating an item with one of these spells now casts a shadow spell named for the buff line. These shadow spells have no effects but are permanent duration and are intended to allow you to retain the use of these items as a means to reduce the impact of incoming dispel attacks.
- - When you are granted a rank of one of these passive AA abilities you are now also granted an activated ability called Item: Disable Item Abilities. This ability will clear all of your item-granted abilities and allow you to start fresh.
- Extended the spell durations of the following item buff lines: Aura of the Void, Essence of Ruaabri, Gnoll Reaver Fortitude, Gunthak Grit / Fortitude, Illusionary Spikes, and Thorny Shield. They all have a permanent duration and persist through death.
- Fixed a problem that could cause some items to be lost when unpacking a suit of Hero's Forge armor.


*** Quests & Events ***

- Look to the marketplace this October for the Cat in a Bag. Each one contains a random adoptable cat familiar. Trade them to your friends or collect them all yourself, and keep an eye out for the easily terrified Scaredy Cat familiar and always agitated Cranky Cat familiar!


*** Spells ***

- Spells can now have more than one focus effect at a time, similar to AAs.
- Melee skills that apply buffs to the caster no longer require a target in order to work.
- Shadowknight - Adjusted the hatred multiplier for the gift recourse from the line of Touch spells to be as good or better than the highest rank of the AA ability Voice of Thule that is available at each level range.
- Spells that allow you to gravitate your target toward your location have been modified so that they only function on targets up to level 100. This applies to Compliant Lurch and Forceful Attraction.


*** NPC ***

- Reviewed the majority of enemies in Call of the Forsaken and The Darkened Sea zones with regards to immunity to runspeed changes, mesmerization, stun, lull, charm, and fear, and removed or relaxed restrictions on most NPCs.
- Fixed some enemies that were immune to fling and gravitate effects but would allow players to attempt to cast on them. These spell now fail immediately upon casting on these immune enemies rather than upon landing. This applies primarily to raid encounters and encounters in the Plane of War.


*** AA ***

- Passive AA abilities that modify the amount of hatred generated by the player's actions can now be toggled on and off. This change means these abilities can now be auto-granted to all classes, and allowed us to refund the activated AA ability Negation of Subtlety.
- The AA abilities Knowledge of Alaran Culture and Advanced Knowledge of Alaran Culture have been removed. All Veil of Alaris AA abilities that required the purchase of Advanced Knowledge of Alaran Culture have had that restriction removed.
- Consolidated All bind-wound-related AA ability lines (Bandage Wound, Mithaniel's Binding, Field Dressing, and Combat Medic) into a single general line called Bandage Wounds.
- Consolidated the general innate statistic lines (Innate Strength, Innate Agility, etc) and the statistic cap lines (Planar Strength, Planar Agility, etc) into single ability lines in order to reduce UI clutter in the AA window. For example: Planar Strength is now rank 16 of Innate Strength.
- Glyph of the Indeterminable Reward and Glyph of Unfathomable Reward no longer share a re-use timer with the other Glyph AA abilities.
- Corrected an issue with the Ageless Enmity and Area Taunt AA abilities that prevented them from adding the intended amount of hatred over the previously most hated target.
- The passive AA ability Spell Casting Reinforcement no longer extends the duration of invulnerability spells.
- Unobtainable ranks of Hero's Vitality, Hero's Fortitude, and Hero's Resolution no longer display in the Special tab of the AA window. Newer ranks of the ability are displayed as they become available as rewards for completing content.
- Beastlord - Renamed the AA ability line Extended Feralgia to Extended Moongrowl and corrected it to work on level 105 spells.
- Beastlord - Corrected an issue with the AA Extended Bloodlust that prevented it from extending the duration of the second rank of the Bloodlust ability.
- Beastlord - Renamed the AA ability line Spell Casting Subtlety to Combat Subtlety and updated its description to better reflect the fact that hatred generated by both spells and melee combat is affected by this line.
- Beastlord - Corrected a bug with the passive AA ability Extended Moongrowl that prevented it from extending the duration of the Growl of the Leopard and Feralgia lines of spells as intended.
- Beastlord - Adjusted the required level, expansion and costs for the Shaman and Beastlord versions of the AA abilities Shrink and Group Shrink. This corrects an issue that prevented the beastlord version of the AA ability Shrink from displaying.
- Berserker - Renamed the AA ability line Echoing Cries to Extended War Cry.
- Berserker - Removed the ability for the self-damage component of the AA ability Agony of Absolution to apply critical damage.
- Berserker - Updated the AA ability line Axe of Rallos to function with the level 105 skill Axe of Numicia.
- Berserker - Renamed the AA ability line Extended Havoc to Extended Cry Havoc and it now functions on the ability Cry Carnage.
- Berserker - The AA ability line Decapitate no longer reports "Your target does not meet the spell requirements" when melee attacking targets that are above the level in which the ability can trigger. Instead, the decapitating blow will deal 0 damage to targets that are too high of a level for this ability.
- Berserker - Furious Rampage now places a visible buff on you to indicate its duration and to allow you to remove the effect early if needed.
- Berserker - Created Focused Furious Rampage, a new AA ability that allows you the same number of additional combat rounds on a single target.
- Enchanter - Changed the re-use times of all enchant material AA abilities from 1 to 8 hours to 10 to 60 seconds. These abilities now share two re-use timers (one for mass and one for single use).
- Monk - Destructive Force now places a visible buff on you to indicate its duration and to allow you to remove the effect early if needed.
- Monk - Extra melee rounds granted from Destructive Force now have the ability to trigger additional hits from double attack, etc.
- Monk - Created Focused Destructive Force, a new AA ability that allows you the same number of additional combat rounds on a single target.
- Monk - Updated the AA ability Hastened Destructive Force to function on both Destructive Force and Focused Destructive Force.
- Rogue - Rakes Rampage now places a visible buff on you to indicate its duration and to allow you to remove the effect early if needed.
- Rogue - Created Focused Rakes Rampage, a new AA ability that allows you the same number of additional combat rounds on a single target.
- Paladin - Modified the AA ability Beacon of the Righteous so that it will now impart its instantaneous hatred component even if the stun and hatred over time components of the ability are resisted.
- Paladin - Changed the resist modifier for Divine Call to be more in line with other gravitate and fling abilities.
- Paladin and Shadowknight - Added a new passive ability line, Bold Attacks, that increases the amount of hatred generated by your actions. Reduced the effective hate percentages for the activated AA abilities Voice of Thule and Marr's Salvation so that maximum hate generation is close to the same amount.
- Warrior - Added more ranks to the passive AA ability line Bold Attacks and extended the line to lower levels to match the levels that the Paladin and Shadowknight version of this AA ability line become available.
- Warrior - The buff applied when using Rage of the Forsaken has had its duration and aggro multiplier reduced to better reflect intended values with the recent changes to Bold Attacks.
- Warrior - Renamed the AA ability line Hastened Defiance to Hastened Warlords Tenacity and re-ordered the ranks to reflect their proper power growth.
- Warrior - All ranks of the AA ability Warlords Tenacity now count down in buff-frozen zones.
- Warrior - Modified Warlord's Grasp so that the improved taunt portion of the ability will continue to function even if the target is immune to the gravity portion of the ability.
- Warrior - Sneering Grin ranks 1-3 have been changed to be a toggled passive ability.
- Wizard - Modified the AA abilities Frenzied Devastation and Sustained Devastation so that only the spells focused by these abilities will use charges and receive the focus effect.
- - Adjusted the mana cost component of these abilities to make them less mana efficient.
- - Improved the number of charges slightly for Frenzied Devastation and substantially for Sustained Devastation.
- - Improved the chance to critically cast granted by Sustained Devastation.
- - Created two additional ranks of Sustained Devastation to better match the available ranks of Frenzied Devastation.
- Made a number of changes to AA abilities that allow players to escape from combat:
- - Corrected a bug that ignored any chance to escape from combat that was set below 100% on spells that did not have a duration.
- - Changed the invisibility component of abilities that allow you to escape. Now, upon successfully rolling your escape chance, if you are at least 30 feet away from all targets that have you high (top 10) on their hatelist, you will have a spell cast on you. In most cases this spell is an invisibility buff.
- - Modified the Cleric ability Divine Peace, the Paladin ability Balefire Burst, the Warrior ability Howl of the Warlord, and the Berserker ability Self Preservation to apply a sanctuary buff upon a successful escape rather than invisibility.
- - The distance restriction for the added spell component of these abilities does not apply to the hatelist removal functionality. There is no minimum distance for removing yourself from the hatelists of qualifying NPCs.
- - Put level restrictions in place on all escape abilities. Starting at level 75 most classes are only able to immediately escape combat from NPCs that are yellow con (player level +3) or lower. Exceptions to this are Rogues, Bards, Monks, Shadowknights and Rangers who can escape from NPCs that are up to 5 levels higher. AA abilities available prior to level 71 now work on creatures up to level 75.
- - All classes with escape AA abilities now have new 0 cost ranks available at each level increase that they did not previously have purchasable ranks. These 0 cost ranks increase the maximum level that the abilities will function on.
- - Bard - Increased mana cost for higher level ranks of the AA ability Fading Memories by approximately 3% per player level.
- - Ranger - Removed mana cost for the AA ability Cover Tracks and increased its success rate from 50-70-85% to 60-75-90%.
- - Magician - Combined the AA abilities Drape of Shadows and Cloak of Shadows into a single ability line Drape of Shadows which provides a chance for the Magician to escape from combat and a guaranteed chance for their pet to escape from combat. The combined ability does not require the Magician's pet to be up for the Magician to escape from combat. Merged the Magician passive abilities Hastened Drape of Shadows and Hastened Cloak of Shadows into a single line which provides a 4.5 minute reduction to the reuse time of the combined ability at max rank.
- - Shadowknight - The spell Rigor Mortis will be modified in a later patch to correctly cap the level of targets that it functions on and Last Gasp, Last Breath, Final Gasp and Terminal Breath will be updated with similar functionality to Rigor Mortis. For now, Rigor Mortis is capped at level 109.

- Modified all AA abilities that allow you to fling or gravitate your target to your location so they function only on NPC targets below your current level. Added new 0 cost ranks at every level to increase the level range that the abilities will function on. This applies to Lure of the Siren's Song, Divine Call, Moving Mountains, Warlord's Grasp, and Hate's Attraction.

- Combined the following activated AA abilities into single lines:
- - Acute Focus of Arcanum, Enlightened Focus of Arcanum and Empowered Focus of Arcanum are now ranks 2-5 of Focus of Arcanum.
- - Replenish Companion ranks 1-21 are now ranks 2-22 of Mend Companion.
- - Berserker - Cascading Rage ranks 1-10 are now ranks 4-13 of Untamed Rage. Hastened Cascading Rage has been renamed Hastened Untamed Rage and has been updated to function on all ranks of the combined ability line.
- - Berserker - Stomping Leap is now rank 3 of Battle Leap. Battle Leap rank 3 is now rank 4. Rank 3 of Battle Leap now stuns targets up to level 85 in addition to conferring a melee bonus to the caster, rank 4 now stuns targets up to level 90 as well as conferring an improved melee bonus.
- - Cleric - Improved Sanctuary is now rank 2 of Sanctuary.
- - Druid - Hand of Ro is now rank 1 of Blessing of Ro, ranks 2-5 of Blessing of Ro are equivalent to what were previously ranks 1-4.
- - Enchanter - Improved Reactive Rune ranks 1-3 are now ranks 3-6 of Reactive Rune.
- - Magician - Small Modulation Shard, Medium Modulation Shard, and Large Modulation Shard are now ranks 1-3 of a combined line: Summon Modulation Shard.
- - Magician - Fire Core ranks 1-10 are now ranks 2-11 of Heart of Flames. Extended Fire Core has been renamed Extended Heart of Flames and has been updated to work on all ranks of Heart of Flames.
- - Magician - Vapor Core ranks 1-12 are now ranks 2-13 of Heart of Vapor. Extended Vapor Core has been renamed Extended Heart of Vapor and has been updated to work on all ranks of Heart of Vapor.
- - Magician - Ice Core ranks 1-7 are now ranks 2-8 of Heart of Ice. Extended Ice Core has been renamed Extended Heart of Ice and has been updated to work on all ranks of Heart of Ice.
- - Magician - Stone Core ranks 1-10 are now ranks 2-11 of Heart of Stone. Extended Stone Core has been renamed Extended Heart of Stone and has been updated to work on all ranks of Heart of Stone.
- - Necromancer - Army of the Dead ranks 1-27 are now ranks 4-30 of Wake the Dead. Graverobbing has been renamed Hastened Wake the Dead and has been updated to function on all ranks of the combined ability line. Quickened Army of the Dead has been renamed Quickened Wake the Dead and has been updated to function on all ranks of the combined ability line.
- - Necromancer - Improved Death Peace is now rank 3 of Death Peace.
- - Necromancer - Perfected Dead Man Floating is now rank 2 of Dead Man Floating.
- - Paladin - Hand of Disruption is now rank 1 of Force of Disruption, ranks 2-15 of Force of Disruption are equivalent to what were previously ranks 1-14.
- - Shadowknight - Improved Death Peace is now rank 3 of Death Peace.
- - Shadowknight - Improved Explosion of Hatred is now rank 3 of Explosion of Hatred. All ranks have been made no-resist.
- - Shadowknight - Improved Explosion of Spite is now rank 2 of Explosion of Spite. All ranks have been made no-resist.
- - Warrior - Enhanced Area Taunt is now rank 2 of Area Taunt. Hastened Instigation has been renamed Hastened Area Taunt and has been updated to function on all ranks of the combined ability.
- - Warrior - Stomping Leap is now rank 3 of Battle Leap. Battle Leap rank 3 is now rank 4. Rank 3 of Battle Leap now stuns targets up to level 85 in addition to conferring a melee bonus to the caster, rank 4 now stuns targets up to level 90 as well as conferring an improved melee bonus.
- - Wizard - Mana Blast, Mana Blaze and Volatile Mana Blaze are now ranks 2-12 of Mana Burn. Hastened Manaburn has been updated to function on all ranks of the combined ability line.
- - Wizard - Prolonged Destruction ranks 1-15 are now ranks 4-18 of Frenzied Devastation. Sustained Destruction has been renamed Sustained Devastation. Improved Sustained Destruction is now rank 7 of Sustained Devastation. Hastened Prolonged Destruction has been renamed Hastened Devastation and has been updated to function on all ranks of both Frenzied Devastation and Sustained Devastation.
- - Wizard - Frenzied Devastation and Sustained Devastation have been modified so that only the spells focused by these abilities will use charges and receive the focus effect. The mana cost component of these abilities has been adjusted to make them intentionally less mana efficient. The number of charges has been improved slightly for Frenzied Devastation and substantially for Sustained Devastation. The chance to critically cast granted by 'Sustained Devastation' has been improved. Two additional ranks of Sustained Devastation have been created to better match the available ranks of Frenzied Devastation.
- - Wizard - Atol's Unresistable Shackles is now rank 2 of Atol's Shackles.

- Modified the timer data for the following activated AA abilities so that they should no longer conflict:
- - Berserker - Furious Leap with Battle Leap and Battle Stomp.
- - Berserker - Savage Spirit with Identify.
- - Cleric - Call of the Herald with Harmonic Dissonance.
- - Cleric - Blessed Chains with Drakkin racial breath abilities.
- - Cleric - Innate Invis to Undead with Celestial Regeneration.
- - Enchanter - Beguiler's Banishment and Beguiler's Directed Banishment with Drakkin racial breath abilities.
- - Necromancer - Self-Sacrifice with Banestrike.
- - Necromancer - Encroaching Darkness with Bind Affinity.
- - Necromancer - Cloak of Shadows and Innate Invis to Undead with Death Peace.
- - Necromancer - Scent of Terris with Identify.
- - Paladin - Radiant Cure with Heroic Leap.
- - Shadowknight - Bobbing Corpse with Bony Grasp of Death.
- - Shadowknight - Cloak of Shadows with Death Peace.
- - Warrior - Furious Leap with Battle Leap.
- - Wizard - Translocate with Summon Clockwork Banker.

- Corrected the following issues with the AA abilities Projection of Doom, Projection of Fury, and Projection of Piety:
- - Multiple projections can now be used on a single target. Previously, if multiple projections were used on the same target only the most recently summoned pet would transfer aggro to the caster.
- - Corrected a bug where the caster would have their aggro value with the target set to the amount of hate generated by the pet rather than increased by the amount of hate generated by the pet. Previously, if the ability was used late into a fight, it could result in a net loss of hate with the target.

*** Progression Servers ***

- Removed the maximum player limit for the following Kunark zones: Karnor's Castle, The Dreadlands, Skyfire Mountains, The Ruins of Sebilis, The Emerald Jungle, Timorous Deep, and Howling Stones.
- The Plane of Fear and the Plane of Hate now load balance when populated by enough adventurers. Raid targets will only spawn in the base version of the zone.
- Increased the intensity of the effects of Mark of the Old Ways, which is applied to Magician and Necromancer pets that are engaged in combat with raid bosses, to values that are more in line with intended tuning.


*** Miscellaneous ***

- If you are currently bound in a zone that no longer allows Bind Affinity to function, that bind point will be reset to your starting location the next time you enter your current bind zone.
- Monk - The skills Eagle Strike and Dragon Punch (or Tail Rake) now share the same timer as Tiger Claw so that they will no longer conflict with the reuse timer for Kick, Round Kick and Flying Kick.
- The auto-follow command no longer requires you to be grouped with your targeted player.
- Corrected a bug that prevented the Add Funds function in the Marketplace window from working.
- Bags and items will no longer temporarily disappear on the client if you retrieve them from the shared bank and have a lore item conflict with your Parcels.


*** UI ***

- In a future release, marketplace purchases will be able to complete directly without having to open the Marketplace window. Created a new window that contains only information about the specific marketplace item to support this.
- Corrected a bug where NPC wild rampage messages were being filtered as pet wild rampage messages and vice versa.


- Changed -

EQUI.xml
EQUI_PurchaseWnd.xml


*** Previously Updated ***

- Trakanon in Sebilis will drop additional Veeshan's Peak key pieces (Trakanon's Tooth) on progression servers.
- a dracoliche in pre-revamp Plane of Fear is no longer teeny tiny. He is three times his previous size, and the same size as his post-revamp version. a dracoliche in pre-revamp Plane of Fear now has a 100% chance to drop an item, up from 30%.
- The experience rewards for all bone chip quests have been retuned. Half of the bone chip quests had their reward increased dramatically. However, with the current ease of collecting bone chips in the modern game, the reward was very high in some cases, and so those quests have had the reward reduced.
- The Keg of Vox Tail Ale is now available for purchase from various merchants across Norrath.
- An Undead Bard will only spawn in the base version of Old Sebilis.


- The EverQuest Team
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Post by Alsmack »

SK specific commentary:
- Corrected an issue with the Ageless Enmity and Area Taunt AA abilities that prevented them from adding the intended amount of hatred over the previously most hated target.
Maybe Ageless Enmity will work for me now. I've never had it work properly.
- Paladin and Shadowknight - Added a new passive ability line, Bold Attacks, that increases the amount of hatred generated by your actions. Reduced the effective hate percentages for the activated AA abilities Voice of Thule and Marr's Salvation so that maximum hate generation is close to the same amount.
Required AA getting, it seems. This also nerfs our VOT aggro buff to other classes, but Warriors have been seemingly doing fine without it for a while now, even though I often hand it out while I'm at raids just because I can.
- Made a number of changes to AA abilities that allow players to escape from combat:
- - Corrected a bug that ignored any chance to escape from combat that was set below 100% on spells that did not have a duration.
- - Changed the invisibility component of abilities that allow you to escape. Now, upon successfully rolling your escape chance, if you are at least 30 feet away from all targets that have you high (top 10) on their hatelist, you will have a spell cast on you. In most cases this spell is an invisibility buff.
- - Modified the Cleric ability Divine Peace, the Paladin ability Balefire Burst, the Warrior ability Howl of the Warlord, and the Berserker ability Self Preservation to apply a sanctuary buff upon a successful escape rather than invisibility.
- - The distance restriction for the added spell component of these abilities does not apply to the hatelist removal functionality. There is no minimum distance for removing yourself from the hatelists of qualifying NPCs.
- - Put level restrictions in place on all escape abilities. Starting at level 75 most classes are only able to immediately escape combat from NPCs that are yellow con (player level +3) or lower. Exceptions to this are Rogues, Bards, Monks, Shadowknights and Rangers who can escape from NPCs that are up to 5 levels higher. AA abilities available prior to level 71 now work on creatures up to level 75.
- - All classes with escape AA abilities now have new 0 cost ranks available at each level increase that they did not previously have purchasable ranks. These 0 cost ranks increase the maximum level that the abilities will function on.
- - Shadowknight - The spell Rigor Mortis will be modified in a later patch to correctly cap the level of targets that it functions on and Last Gasp, Last Breath, Final Gasp and Terminal Breath will be updated with similar functionality to Rigor Mortis. For now, Rigor Mortis is capped at level 109.
They've changed some of our FDs with escape options. They don't specifically mention our go-to one which is an immediate fade FD, but be wary while pulling now. Distance is now factored in, and we may also have to wait for the 2 minute aggro drop timer more often on mobs that corpse camp. Also, check your AAs, make sure you're remaxed on these abilities.
- Modified all AA abilities that allow you to fling or gravitate your target to your location so they function only on NPC targets below your current level. Added new 0 cost ranks at every level to increase the level range that the abilities will function on. This applies to Lure of the Siren's Song, Divine Call, Moving Mountains, Warlord's Grasp, and Hate's Attraction.
Flinging is now impossible. It's basically useless unless pulling blues. Thanks for completely fucking up quick repositioning on raids.
- - Shadowknight - Improved Death Peace is now rank 3 of Death Peace.
- - Shadowknight - Improved Explosion of Hatred is now rank 3 of Explosion of Hatred. All ranks have been made no-resist.
- - Shadowknight - Improved Explosion of Spite is now rank 2 of Explosion of Spite. All ranks have been made no-resist.
Fix your AA hot keys for Death Peace and AE aggro abilities.
- Reviewed the majority of enemies in Call of the Forsaken and The Darkened Sea zones with regards to immunity to runspeed changes, mesmerization, stun, lull, charm, and fear, and removed or relaxed restrictions on most NPCs.
Snare ALL the things.
- Shadowknight - Adjusted the hatred multiplier for the gift recourse from the line of Touch spells to be as good or better than the highest rank of the AA ability Voice of Thule that is available at each level range.
The HP tap/aggro buff is now on par with Voice of Thule. That's fucking awesome.
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Post by Burkeena »

They ruined Cleric Divine Peace AA........we can no longer drop agro, it just makes us not noticed for a bit and gives us stupid sanctuary. Seriously, after 15 levels they 'fix' it? Not a happy cleric.

But I do like the clicky AA things.

I also do not like how it changes my AA hotkeys labels back to default. Had to go back and redo them all. Don't use the Disable Effects AA unless you want to go back and change everything all over again.

Not a happy cleric.
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Post by Lorai »

- - Modified the Cleric ability Divine Peace, the Paladin ability Balefire Burst, the Warrior ability Howl of the Warlord, and the Berserker ability Self Preservation to apply a sanctuary buff upon a successful escape rather than invisibility.

BOOO!

Indeed they giveth and they taketh away... Honestly I don't think they ever realized that in Divine Peace they gave us a perma invis, and they just now figured it out. Clerics have been begging for Invis since forever, and they've always said NO.

I have a gnome invis device that is decent, just has to be recharged after 5 charges. Invis postions NEVER stick on me for very long. I used Divine Peace frequently to invis.

Not a happy Cleric either.
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Post by strongbus »

it still dos the inivs if it goes off right and the fade don't fail. its just in the song window now(at lest for my necros fade)
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Post by Ylyrra »

Burkeena wrote:They ruined Cleric Divine Peace AA........we can no longer drop agro, it just makes us not noticed for a bit and gives us stupid sanctuary. Seriously, after 15 levels they 'fix' it? Not a happy cleric.
What?!?

:evil: :evil: :evil: :evil: :evil:
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Post by Burkx »

BOLD ATTACKS SUCKS- HAD TO SPEND A BOATLOAD OF AA'S TO GET THIS MAX....
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Post by Burkeena »

Divine Peace for clerics does not FADE anymore. Which means I cannot ditch agro if I get rampage, my tank dies and the mob comes for me, or even when my undead stuff gets me too high on the agro list. And those are just a few examples of how it will change raiding for me. I would always use Divine Peace on those long fights in order to take myself down the agro list for survivability purposes. There are many other uses for Divine Peace that gave me, as a cleric, just a tiny bit of independence, where I could sometimes do quest steps, etc. without the need of outside help. That is now gone, too.

The description says that there is a 90% chance that 108 and lower NPCs will forget about me. After trying it over and over last night no less than 30 times on mobs within those restrictions, not once did I ever see my agro meter go down.

AND the INVIS portion is GONE. We now get stupid 1 minute sanctuary where we might become less noticeable as long as there are others around that the mob can pay attention to. Even when the sanctuary does proc and we get the buff in the song window and little parentheses around our name, we are NOT truly INVIS. Mobs still see us, including the one we just tried to hide from. The fake buff is gone as soon as we do anything basically other than healing ourselves. (Yes we can click an invis potion on ourselves during that sanctuary, but what's the point.) Once the 'sanctuary' is gone, we are still on agro, and none has been diminished.

I was not one of those that used Divine Peace as an invis, because it drops when you zone and I might need the fade portion again before the refresh timer wore off.

Honestly, I'm not sure why they just changed a very useful AA into yet ANOTHER Sanctuary AA that I probably won't use.

So yes, clerics lost out big time. Prepare for more cleric deaths.
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Post by Ylyrra »

Burkeena wrote:Divine Peace for clerics does not FADE anymore. Which means I cannot ditch agro if I get rampage, my tank dies and the mob comes for me, or even when my undead stuff gets me too high on the agro list. And those are just a few examples of how it will change raiding for me. I would always use Divine Peace on those long fights in order to take myself down the agro list for survivability purposes. There are many other uses for Divine Peace that gave me, as a cleric, just a tiny bit of independence, where I could sometimes do quest steps, etc. without the need of outside help. That is now gone, too.

Honestly, I'm not sure why they just changed a very useful AA into yet ANOTHER Sanctuary AA that I probably won't use.

So yes, clerics lost out big time. Prepare for more cleric deaths.
This describes how I used Divine Peace for the most part as well. Personally, I've never used sanctuary. My job is not to stand there and only heal myself, which is all we are allowed under sanctuary. This isn't a situation like DPS where we can control our aggro by not casting as much. If we don't cast as much when we see our aggro rising, then somebody dies. Taking away the major functionality of Divine Peace is a really bad move.

Based on Keena's testing, I'm going to optimistically hope that the change they've made is broken since the memblur portion does not seem to be happening 90% of the time as they've stated it should
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Post by Alsmack »

Ylyrra wrote:Based on Keena's testing, I'm going to optimistically hope that the change they've made is broken since the memblur portion does not seem to be happening 90% of the time as they've stated it should
Also note that there's a distance requirement for fades, of 30 feet.

However, the way it reads, if you're getting the buff cast on you, you've met this requirement. Your buff happens to be a sanctuary now, and not an invisibility spell.

I wouldn't trust the aggro meter. Go aggro a bunch of stuff, out run them, and hit the button. See if they fade off and slink back home. If not, it's pretty definitive stuff is not forgetting you. Unless it's 90% chance per mob on hatelist, then just test with one mob that you can out run to make sure the forget is working. If you test with lots, they can reaggro via chain 'help me' aggro.
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Post by Burkeena »

There may be hope for clerics....on exact same mobs as last night, I am getting the fade portion to proc today. Same distance, same group, same mobs, same zone. And when the sanctuary has faded, I am not getting agro back.

Now I will need to go test in a zone where I am all alone, and see what happens there where I was testing yesterday with just one mob.

Tiny gnome fingers crossed.

Unfortunately, because of the level requirements, the AA will be pretty useless on raids.

And I still don't like sanctuary.
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Post by Alsmack »

can you block or click off the sanctuary buff?
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Post by Burleybarley »

[quote="Lorai] I have a gnome invis device that is decent, just has to be recharged after 5 charges. Invis postions NEVER stick on me for very long. I used Divine Peace frequently to invis..[/quote]

I posted this in /healers once, and I find it invaluable....

MASK OF VANISHING

Go to Stoneroot Falls and seek out Widdlethorpe Gemfinder . Do the first 3 quests (easy) , you want the fourth - Taking Control. Farm this instance, killing everything. Clicky is a rare zonewide drop.
Last edited by Burleybarley on Fri Sep 25, 2015 6:08 pm, edited 1 time in total.
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Post by Burkeena »

Alsmack wrote:can you block or click off the sanctuary buff?
Yes, you can click it off, but once you cast anything on anymob/anyone (other than yourself) it also goes away.

It's just useless because we already have other Sanctuary AAs.
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Post by Ylyrra »

Burkeena wrote:
Alsmack wrote:can you block or click off the sanctuary buff?
Yes, you can click it off, but once you cast anything on anymob/anyone (other than yourself) it also goes away.

It's just useless because we already have other Sanctuary AAs.
Exactly!
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